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AI Insights · Timothy · October 2021

Top Snake Games Performance in the United States Q3 2021

In Q3 2021, the top 5 snake games in the United States showed varied performance in downloads, revenue, and active users, according to Sensor Tower data.

Top Snake Games Performance in the United States Q3 2021

In Q3 2021, the top 5 snake games in the United States exhibited diverse trends in downloads, revenue, and weekly active users. Below is a detailed look at the performance of these popular games.

Snake Rivals - io Snakes Games saw its weekly revenue peak at around $10.7K in late June, with fluctuations throughout the quarter, ending at $9.7K in the final week of September. Weekly downloads showed an initial increase, peaking at 10.2K in late July before gradually declining to about 3.5K by the end of September. Active users followed a similar trend, starting at approximately 31.3K and peaking at 36K in early August, before decreasing to around 21.9K by the end of the quarter.

Little Big Snake experienced a peak in weekly revenue of roughly $3.1K in early August, with a downward trend to $1.1K by the end of September. Downloads remained relatively stable, averaging around 4K per week, with a slight peak at 4.6K in mid-July. The active users metric was steady, hovering around 15K, with a slight increase to 15.7K by the end of the quarter.

WormsZone.io - Hungry Snake showed consistent weekly revenue, starting at $874 and increasing to a peak of $2K at the end of September. Weekly downloads were strong, starting at 28.9K and peaking at 38K in late July, before settling at around 26K by the end of the quarter. Active users were robust, starting at approximately 192K and seeing a slight decline to 180K by the end of September.

Snake.io - Fun Online Snake had its revenue peak at $1.3K in mid-August, but it ended the quarter with a decline to $290. Downloads were strong throughout the quarter, peaking at 134.4K in early August and maintaining around 103.7K by the end of September. Active users were high, starting at 432.6K and peaking at 511.5K in early September, before ending the quarter at approximately 493.2K.

slither.io showed a steady revenue trend, peaking at $451 in early August and ending at $298 by the end of September. Downloads were consistently high, with a peak of 139.6K in early July and ending the quarter at 139.3K. Active users started at approximately 1.56M and saw a decrease to around 1.14M by the end of September.

These insights are sourced from Sensor Tower, where more detailed analytics and insights are available.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021